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Old Jan 16, 2008, 03:31 PM // 15:31   #21
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Well there is one more thing about Proph, besides being my favorit part, you don't have to pay for skills , well for lot of them. But besides that there isn't really much difference , so as someone said pick up the necro you like the best.
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Old Jan 16, 2008, 03:38 PM // 15:38   #22
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the main consideration is the face and hair style, right?
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Old Jan 16, 2008, 03:53 PM // 15:53   #23
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Quote:
Originally Posted by Hong Kong Evil
the main consideration is the face and hair style, right?
> The only consideration. There is no other real point. Factions levels up faster, Nightfall is freeriding into GWEN for boxing to lvl 20 and Prophecies is pretty easy and linear.
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Old Jan 16, 2008, 05:09 PM // 17:09   #24
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I would say from personal preference, go by which campaign has the best character models. For male, I would say prophecies.. but female, probably NF.

Don't go by starting areas in campaigns, you won't be there long, anyway.
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Old Jan 17, 2008, 03:31 AM // 03:31   #25
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Quote:
Originally Posted by Coloneh
apparently none of you noticed the energy costs of summon spells? they are all 15+. how can you hope to efficently use these with only a few sould reaping. low-level MMing dosnt compare to low-level hexing
I was unaware that a MM is useless unless he has ten. I was unaware that on the early parts of the game, you were fighting lots of large groups

Please try it before dismissing it
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Old Jan 17, 2008, 04:23 AM // 04:23   #26
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Quote:
Originally Posted by blue.rellik
I was unaware that a MM is useless unless he has ten. I was unaware that on the early parts of the game, you were fighting lots of large groups

Please try it before dismissing it
I did. I discovered that you run into HUGE enrergy problems and you minions dont end up doing much of anything. hexes just outperform minions at early levels.

besides the point of a MM is to make a wall, a wall has more than 4 minions. alot more. they do deal damage, but It should be obvious to anyone who has played a necromancer that SS spamming does much higher damage.
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Old Jan 17, 2008, 04:32 AM // 04:32   #27
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Quote:
Originally Posted by Coloneh
I did. I discovered that you run into HUGE enrergy problems and you minions dont end up doing much of anything. hexes just outperform minions at early levels.
Oh really? Can you tell me what good killing curses necros will have early on?

Anyway, UR DOIN IT RONG! I've ran a MM necro through prophecies and I never had much problems, heck I was even running Bone Fiends after I reached Lion's Arch

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besides the point of a MM is to make a wall, a wall has more than 4 minions. alot more. they do deal damage, but It should be obvious to anyone who has played a necromancer that SS spamming does much higher damage.
O RLY? [skill]Order of Undeath[/skill]

I think you forgot to raise your Death attribute when you were playing because my minions were raping Charr/Stone Summit/White Mantle like nothing

Last edited by blue.rellik; Jan 17, 2008 at 04:34 AM // 04:34..
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Old Jan 17, 2008, 09:29 AM // 09:29   #28
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Depends how competent your Heroes are, you might find that with sub-level 20 mobs, your 2 second cast hexes will always land when the mobs are nearly dead.
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Old Jan 17, 2008, 01:42 PM // 13:42   #29
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Quote:
Originally Posted by Coloneh
I did. I discovered that you run into HUGE enrergy problems and you minions dont end up doing much of anything. hexes just outperform minions at early levels.
How in the world do you run into "huge energy problems" with Soul Reaping as your primary attribute?

Quote:
besides the point of a MM is to make a wall, a wall has more than 4 minions. alot more. they do deal damage, but It should be obvious to anyone who has played a necromancer that SS spamming does much higher damage.
The amount of minions you need is relative. We were talking about using minions when starting out; 3-4 is sufficient in early stages of the game.

SS spamming? At level 5? I'm very impressed.

Last edited by Olim Chill; Jan 17, 2008 at 08:00 PM // 20:00..
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Old Jan 17, 2008, 07:58 PM // 19:58   #30
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At the beginning of the game you don't need a potent build anyway...

Hell, I won a mission in Shing Jea with a dagger necro without lead attack in my team.
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Old Jan 17, 2008, 09:33 PM // 21:33   #31
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Thanks for the replies guys! Except now a quick question: what IS the most reliable way of getting to 20? I saw people saying that curses is best, while MM sucks until certain skills are acquired and minions become strong enough
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Old Jan 17, 2008, 10:49 PM // 22:49   #32
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The idea that MMs suck until you reach a certain level is utter tripe. The lower level you and the opposition are the stronger the profession is.
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Old Jan 17, 2008, 11:43 PM // 23:43   #33
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Quote:
Originally Posted by FLIPmode
Thanks for the replies guys! Except now a quick question: what IS the most reliable way of getting to 20? I saw people saying that curses is best, while MM sucks until certain skills are acquired and minions become strong enough
Well, you've heard quite a few people state that MM works just fine early on. If that's the approach that appeals best to you, go for it. There's no good reason why you can't succeed.
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Old Jan 18, 2008, 01:05 AM // 01:05   #34
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Quote:
Originally Posted by Olim lll
How in the world do you run into "huge energy problems" with Soul Reaping as your primary attribute?
becaust at levl 7 you cant spread between death and soul reaping enough to cover the energy of summon spells.



Quote:
Originally Posted by Olim lll
SS spamming? At level 5? I'm very impressed.
that had nothing to do with low-levels, i was just pointing out that SS out-damages MM.
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Old Jan 18, 2008, 02:08 AM // 02:08   #35
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Level 7: 30 Attribute Points

Death Magic 5+1+3
Soul Reaping 5+1

Bone Minions: Costs 3e if including death of minions. Returns summon level 7.
Bone Horror: Costs 4e. Returns summon level 11 (4 levels above your own.)
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Old Jan 18, 2008, 03:25 AM // 03:25   #36
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Quote:
Originally Posted by Coloneh
becaust at levl 7 you cant spread between death and soul reaping enough to cover the energy of summon spells.
Oh because you know, minions will be dying really easy right? I mean your minions would be like getting one-shotted by the monster mobs right?

Again I did up until the desert with a mm (I didn't even have BotM until Magumma jungle) and I was able to keep up a steady stream of minions all who could kill things. You do realize you're not fighting lvl 24s, don't you?

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that had nothing to do with low-levels, i was just pointing out that SS out-damages MM.
That's nice.....wait, what does that have to do with the topic at hand?
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Old Jan 18, 2008, 04:24 AM // 04:24   #37
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Quote:
Originally Posted by blue.rellik
Oh because you know, minions will be dying really easy right? I mean your minions would be like getting one-shotted by the monster mobs right?

Again I did up until the desert with a mm (I didn't even have BotM until Magumma jungle) and I was able to keep up a steady stream of minions all who could kill things. You do realize you're not fighting lvl 24s, don't you?
yeah, you can make minions. woot. but you cant make a wall. walls are good.



Quote:
Originally Posted by blue.rellik
That's nice.....wait, what does that have to do with the topic at hand?
you said you dont need 10 minions to be effective. i agree youneed 9. but i pointed out that you need a wall. thats the point of a MM. if minions didnt block foes there would be no reason to ever switch from SS's superior damage.
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Old Jan 18, 2008, 05:01 AM // 05:01   #38
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Quote:
Originally Posted by Coloneh
yeah, you can make minions. woot. but you cant make a wall. walls are good.
Because those lvl 6 Crimson Skull pirates are sooooooo scary. Obviously you need a Paragon with Sy/TNTF to fight them

Quote:
you said you dont need 10 minions to be effective. i agree youneed 9. but i pointed out that you need a wall. thats the point of a MM. if minions didnt block foes there would be no reason to ever switch from SS's superior damage.
What the hell does this have to do with low level?
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Old Jan 18, 2008, 05:09 AM // 05:09   #39
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Quote:
Originally Posted by Coloneh
yeah, you can make minions. woot. but you cant make a wall. walls are good.

you said you dont need 10 minions to be effective. i agree youneed 9. but i pointed out that you need a wall. thats the point of a MM. if minions didnt block foes there would be no reason to ever switch from SS's superior damage.
I posted something rude here first but decided to change it in order not derail the discussion.

The only use of a MM isn't creating a "wall", least of all at level 7. A tank, strictly speaking, creates a "wall" with 1 character. What the minions provide, more than the "wall", is damage mitigation and attracting aggro.

An MM creating six allies of approximately same level or some levels above his own is a very good addition to the team.

Last edited by Moloch Vein; Jan 18, 2008 at 01:22 PM // 13:22..
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Old Jan 18, 2008, 07:10 AM // 07:10   #40
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Quote:
Originally Posted by Moloch Vein
Level 7: 30 Attribute Points

Death Magic 5+1+3
Soul Reaping 5+1

Bone Minions: Costs 3e if including death of minions. Returns summon level 7.
Bone Horror: Costs 4e. Returns summon level 11 (4 levels above your own.)
Why in the blue hell would you be running a -75hp rune at level 7?
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